FLOOR HOCKEY ARENA 7S
1. Equipment/Set-Up: Equipment including nets, goalie masks, sticks and balls will be provided and set-up each week. Teams should bring both light and dark coloured shirts to each and every game.
2. Game Time/Default:
- Please arrive 15 minutes early to ensure that your games start on time.
- Games are 55 minutes in length, with no stoppage for a halftime.
- Please agree on one person to act as timekeeper.
- A default will occur if any team cannot field a squad 10 minutes after the official start time.
- Teams must play with a minimum of 3 of each gender. The 7th player can be represented by either male or female. Most teams typically play with 4 men / 3 women. The required 3 females can play any position on the court including goalie. (Revised: February 24, 2005)
- Women may play any position on the court (including goalie). (Revised: February 14, 2005).
- Captains may agree to waive the rules regarding minimum players but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
3. General Rules:
- Unsportsmanlike play WILL NOT be tolerated. Experienced hockey players should leave their notions of physical play as being an integral part of hockey on the iceâ€¦IT IS NOT WELCOME HERE.
- All Players must use the provided plastic sticks. Players may bring their own sticks, but they MUST be the same make and model as the ones provided (DOM Pro or Cup). DOM Elite, Vision, wooden, fibreglass and aluminum sticks/shafts are not allowed.
- Eye protection is not mandatory for players (with the exception of goalies), but it is highly recommended by the TCS&SC. Squash/Racquetball goggles can be purchased from most sporting goods stores for this purpose.
- The ball is always in play, regardless of height, until it crosses into an out of bounds area (behind the benches). A ball that has gone out of play is awarded to the team that did not touch the ball last. Play commences with a player either passing the ball in from the line where the ball went out of play, or stick handling the ball him/herself from that point. A player opting to carry the ball MUST make a pass before shooting (i.e. the player cannot score directly). Opposing players (and their sticks) must be at least 3 feet away from the ball (i.e. you cannot put your stick directly in front of the ball) until the player either passes or begins to run with the ball.
- Any player may not use their hands to pick up the ball from the court during gameplay.
- After a goal, the team that has been scored upon puts the ball back into play by either passing or shooting the ball over the centre line. If the player with the ball elects to shoot directly on the net and scores, the goal counts.
- Players cannot make a pass to a teammate by pushing or directing the ball with their hand
- Players may make substitutions â€œon-the-flyâ€ as long as the player leaving the court is off before the new player enters the playing area.
- A high-sticking infraction has occurred when the stick of any player comes above their waist level. This includes incidents when the player is trying to knock the ball down, waving for a pass, attempting to get around a player, or before/after a shot has been taken. Goals scored by a high-stick DO NOT COUNT. If a high-stick occurs, the non-offending team retains possession with an indirect shot from where the infraction occurred.
- Players cannot score by kicking the ball into the net. Any kicking motion done with the intention of directing the movement of the ball nullifies a goal. However, if a pass is made and it inadvertently deflects off a playerâ€™s foot and into the net, the goal counts.
- Shoot Outs and Tie Games (Updated April 5, 2010): A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a breakaway shootout. Three players on each team will participate, with a minimum of 1 male and 1 female taking part. If it is still tied after 3 shots for each team, teams continue taking shots until one team scores and the other does not score (sudden death). After the initial round of 3 shooters, anyone may shoot; players may be re-used in the shootout during sudden death. For the shootout, the ball will be played from the centre dot and players stickhandle in towards the goalie. Once the ball has made contact with the goalie or net/post, the shooter may no longer make contact with the ball (i.e. no rebound goals allowed).
- No player (with the exception of the goalie) can slide or dive to block a shot. In other words, players must remain on their feet at all times. If in a stationary position, a defenderâ€™s knee cannot touch the ground.
- Stopped Games: A floor hockey Event Coordinator may stop a game before the full time has expired due to overly aggressive play, persistent unsportsmanlike conduct or a general violation of the rules of the game. This decision is solely at the discretion of the Event Coordinator. It the decision is made to stop the game early, the score will be recorded as a loss for BOTH teams. In addition, both teams will be given an automatic warning (Refer to the TCS&SC General Indoor Policy sheet for specific details on warnings). One exception to this ruling is if the Event Coordinator has stopped the game because of the inappropriate play of only one team. Under these circumstances, the non-offending team will receive the win, regardless of the score at the time that the game is stopped. This is also at the discretion of the Event Coordinator.
- Players ARE allowed to lift the sticks of their opponents in an attempt to take the ball away - please use minimal force when doing this. However, players CANNOT hit the top of their opponent's sticks or pin their opponent's stick down. Players may not lift or touch an opponentâ€™s stick when they are not making a play on the ball (i.e. if you are in front of the net but the ball is in the corner).
- It is inevitable that there will be some incidental contact among players. However, any other contact i.e. pushing, picks, etc, is not allowed. (You should not touch any other player with your body or your stick at any time on purpose, and you should do your best to avoid unnecessary contact with your body and your stick)
- Teams may call a one (1) minute time-out per game if needed except during the final 10 minutes of play.
- Goalies must wear the provided helmet/mask at all times. No exceptions
- Goalies do not have any restrictions on 'leg protection' other than it has to be store made (no homemade devices please) so 'regular' Ice Hockey Goalie Pads are allowed. As well, goalies are permitted to wear a blocker and trapper (any size is permitted). Goalies may also choose to wear a chest protector, provided that this addition piece of equipment is only adding protection, and does not increase the bulkiness of the player. To be acceptable, the chest protector cannot extend to the arms, and it must be worn securely and tightly around the goalie, with no extra padding on the back of the goalie. No other equipment (shoulder pads, hockey pants, etc) can be used.
- Goalies must always have at least one foot in their crease at all time. (i.e. cannot go behind the net, or into the corners to play the ball)
- Goalies can toss the ball to a player on their own side of the court, but cannot toss the ball over the centre line. A goalie can pass the ball anywhere on the court with his/her stick
- Goalies CANNOT be "pulled" in an attempt to utilize an extra attacker at any point of the game
- The goalie must release the ball in a timely & spirited manner (approx. 5 seconds) (updated January 21, 2005).
- In order to maintain consistency and the intent of the Sport and Social Club Floor Hockey league, goalies must use the goalie stick provided by the Sport and Social Club (or one of equivalent dimensions and material).Sticks must be all plastic; wooden or metal blades/shafts are not allowed (updated February 14, 2008).
5. Goalie Crease: The taped goalie crease in front of the net is an area that only the goalie may occupy. This means that NO STICKS OR FEET OF ANY PLAYER (offence or defence) may at any time enter the crease. If an offensive player enters the crease with either their stick or feet, it is â€œgoalieâ€™s ballâ€. It is up to the goalie, or nearby players to make this call. If a defensive player disrupts/affects the play by entering his/her own crease, the offensive team is awarded an indirect ball two paces out from the edge of the crease.
6. Making Calls: It is extremely important that all players (especially team captains) make the appropriate calls for infractions and illegal plays. Every high-stick, goal crease violation, roughing, pushing, etc, must be called and play must be stopped. Only players that are currently on the court at the time of an infraction may make a call.
7. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION. PLEASE SEE THE Sport and Social Club POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play. This rule supersedes all others.